Call for EULAs was presented at Den Frie thursday 13th, with talks by Brennan Young on rules systems and cybernetics Can/May:The Cybernetics of Cheating, and Linda Hilfling on her project Gate Peepin. Below are audio files of the talks.
I laid out a few EULAs from the project, Ze Moos suggestion for making art illegal and Mikkel Larris end user license for sleep and eat.
Boom Pearls presented Gillion Grantsaan & Sabbabas in Second Life september 10. He has done a project together with a group of musicians from Ghana. He learned how difficult it was to use Second Life as a place to meet and work together across geographical borders. For his project, it was easier to bring all the musicians to Europe, though they all spend a lot of time in front of their computers. Organizing an art project was also about building up a story about the participants. He did that with a series of collages, texts, songs and a music video, seen below here.
This is a video from the installation, which was available until May 30, 2009, at Boom Pearls in Second Life. More information about the project boompearls.com/?page_id=493.
UKK has published a book for debate about conditions and potential for art in Denmark. The UKK, young artists and art mediators, work for more democracy in the danish system for support of the arts. UKK suggests less centralization, better integration for artist within the unemployment system and the schools, payment for artist’s work and participation in shows, more art as research and that the museums actually reflects what’s happening in the art scene.
In the book there’s also a section with pictures from 1970-2009 about art spaces, public space, project-process and self organizing. Virtuel walk is mentioned shortly in the book.
Saturday March 14 Pernille With Madsens project for Boom Pearls, Endless Structure opened in Second Life. The project was created in collaboration with NewBerlin, Jan Northoff helped to connect to a scripter, who worked with some of the latest technology in scripting in SL.
The video below is from the opening. First theres a simple drawing at the ground, then it turns into a hole which draws avatars around inside, and then it the hole goes back to drawing state, before it goes upwards and turns into a building and with a hole turning up in one of the walls. Since its 3D it doesn’t go on, that’s not possible. So it loops endlessly.
Pernilles projects is about vertigo. Here it worked through the avatar, and the avatars pulled into the hole lost control in an unexpected way, though they might have read the press release. The french sociologist who wrote on play, Roger Caillois defined one way of playing as searching for vertigo, or ilinx. Since its also about using an avatar, the practice of the audience is also about playing a role, so theres a bit more to it than vertigo, eg mimicry, in relatation to audience patterns as suggested by Chris Bateman. Read more about Pernille With Madsen at her homepage, and at BoomPearls.com.
Recently Supertanker held a workshop in Hedehusene, to create ideas for a game or a series of events with the intention to improve social competences in the area. They arranged a walk to inform about the neighbourhood. There’s some good ideas there, I hope they can be realized.