Posts Tagged ‘simulation’

iMountain.us

Thursday, September 24th, 2009
Play iMountain.us

This casual simulation game offers you the possibility to experiment with the idea of visualizing yourself as a mountain, and through that gain calm awareness of yourself in the world. It’s partly inspired by mindfullness, described shortly at Wikipedia. Try to close your eyes. Then visualize yourself as a mountain. The weather changes. The sun shines, a bit rain, wind, snow, storm, maybe some lightning, then calm weather, a few skies. A few sheeps go up, then dissappear. A tourist bus comes up the road. The tourists get out. Go up the mountain. Disappear. Seasons change but the mountain stays the same.

The game helps to think of how a mountain is placed in the world. It is a procedural rhetoric in the sense that by playing you momentarily accept to experiment with the interface of the simulated model which you wouldn’t do otherwise. This way you accept to learn the offered rhetorics. iMountain lets you play with the reason of  immersion, and hereby think of which context it is within. The challenge is to translate a casual game as more than a geeky experience within the context of an online singleplayer game.


Pancake simulation

Tuesday, September 8th, 2009

This fall i will present a series of casual online games, which will be accessible in private and public spaces, playable on the Wii browser and in most other regular browsers.

The first ones are

PANCAKES

September 12th, 14 – 1530, you are welcome to come and make pancakes. We will also try to fry a fish and maybe make some coffee. Please remember to brush your teeth, and also to do the dishes before you leave. If you feel like it you are welcome to vacuum the floor or even take a nap


In the next games play will move to the mountains, online play will be considered as part of the world, and then play move to the jungle.
Casual games are short fun moments. On the Wii they are available through a downloadable browser or as bought games. Homemade games are often smaller productions, however that means they also provide a different take on what is fun, than games made by large teams. I hope you will join me in this grinding experimentation with simulation games and casual play in public accessible online spaces, in your private browser and also presented in a private flat in Berlin.

Have fun

The project is supported by the Danish Art Council

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Pecha Kucha DMY

Monday, June 15th, 2009

i presented my project about rules, Call for EULA’s, thursday june 4th at Pecha Kucha in Berlin.

Pecha Kucha, japanese for chit-chat, is a format for a series of short presentations with 20 pictures, 20 seconds each. Here’s a video with slides and talk. http://pechakucha.de/webplayer/PK_13_1/04_JonPaludan.html

Call for EULA’s

Friday, April 3rd, 2009

Call for EULA’s is a blog, where everyone can register and contribute with a suggestion for an End User License Agreement, Terms of Use, Terms of Service or what these juridical regulations are called. The project is about the framework for more or less public accessible media and electronic spaces, simulations and games.
There’s no rules for the call yet. Participants are asked to respect other people, and then to help play with rules. To participate in the project, you simply register and post a suggestion. There are no limits for what you want to set the terms for.

To particapate in somekind of action you want to be sure the framework is working. Bungiejump, chess, a MMORPG. But still you don’t want the rules to be too narrow. So here’s a suggestion to make them part of the creation process.

Everybody will be invited, economists, sailors, artists, gamedevelopers, information architects, architects, poets, gamers, children, grandparents, politicians, students.

wikipedia public art

Thursday, April 2nd, 2009

I have been working on a concept about Wikipedia as a space for public art. First it was my last project at the IT-university of Copenhagen. Later i got the opportunity to continue working on the concept. Im really happy for that, since it’s a really central concept of trying to work with and create new spaces at the limits of what we consider art. There’s some ethical issues around it, but after that’s been dealt with i having the opportunity to work with these issues.

First off i went to visit some of my relatives, because it turned out one of them over the years had developed a huge private archive of art. It was begun before computers were a common thing, so it’s all done in the old library way. It looks really good. So if he want’s to go to some city, mostly in Denmark, he can look it up, and see, hmm i would like to see this public art on the way. If all this information was available at Wikipedia we could all do that. So this archive is an inspiration to what information about public art can be used to. GPS coordinates would make sculptures and other work acccessible in the public, both at Wikipedia and other related networks, like Google maps and different location services. At gmaps you can toggle Wikipedia content, along with pictures and videos with GPS info from users of Panoramio and Youtube, so it’s really public.
Yesterday i finished a short report in collaboration with Nis Rømer about what we would like to do. Also we’re looking forward to Gillion Grantsaan getting back from Africa. The concept is about how art practice can work out as articles and guided walks or tours online. And it’s a series of short concepts, depending on a temporary groupwork, so it’s not just about my ideas of combining network. I’m looking forward to see how it works out if we can continue working on it.

I’m not sure, but i have the impression that some people related to the art world could consider this project a devaluation of art. Maybe so. One of the things about art that comes to the surface in my talks around Boom Pearls is that a more nuanced understanding of art is present in Berlin where i have some of the talks, than in Copenhagen and Denmark, where art online isn’t such a big thing. Off course there’s a difference between different kinds of art. The Real Shit of some people isn’t the same to others, and then suddenly value changes, and RS is worth millions. If you could take the money issue out of it, it would be more about appropriation. In The Real Shit project it’s within the art world, and about building up careers, some kind of heritance i guess. When you go out of the art world, it’s also a matter of how to get back. So i also consider these projects to be building small bridges between different areas or networks and relating different spaces to each other. It’s possible other’s don’t like it. In Denmark we’re only 5 million people speaking the same language (or is it more today). So we have less experience within the language projects of Wikipedias. Local subjects from Los Angeles with 30 years of history that’s notable in the english Wikipedia can be difficult to relate to danish art history and language. Then it can be difficult to explain some projects as important because they may be academically brilliant within one context, but to other people, there’s no codes available to understand it.  So i hope our work can help to improve what’s notable. One issue could be art with political content. It may be a matter of rhetorics, to make it notable in Denmark today. Today i read a blogpost about a project that’s against the danish terror law, which makes it illegal to put up a few posters or even some stickers, if the police thinks it disturbs traffic, the projects suggests to get rid of the law. The danish terror law is somehow within political consensus. Maybe this isn’t notable at Wikipedia for other cathegorical reasons, but i hope that the governing consensus of the danish language project doesn’t rule out projects because the language is to small to provide a historical context for art outside the art world.

Gitte Broeng at Boom Pearls

Sunday, February 22nd, 2009

Yesterday there was an opening on Gitte Broengs project Dessert Room at Boom Pearls in Second Life.

Documentation of the installation and a press release is available at Boom Pearls project homepage.

3d warehouse cultural heritage

Sunday, September 16th, 2007

3d warehouse cultural heritage 3d warehouse cultural heritage


With this project I participated in publik picnic. Arranged by Nis Rømer for publik.dk, at Tikøbsgade, Copenhagen. More documentation here.

Here is the animated simulation with sound recordings from the picnic.

buying land

Saturday, June 30th, 2007

at suomenlinna in helsinki, finland, i participated with
a search for a place to buy in second life at a summer camp
initiated by andrew paterson. other events were sharing of information
with caranvasari in istanbul through skype, and talks about critical mapping
as cultural herritage by Lily Diaz, g8, and skype games.